Baby's first science fiction + media project. All prose written by humans. Website built with AI. Automate chores, not art.

Goal of the site

This website, in its ideal form, is a give-a-shit cultivation engine.

Its goal is to genuinely contribute to solving real-world problems by way of creating a community focused on a specific attentional practice which looks basically like this:

If everything goes right and we actually do create a community of people who are doing this type of attentional exercise, imagining a better world and how we get there, and then converting that imagination into fiction and sharing it, I think a couple good things happen.

Why though

My basic hypothesis is that for any given problem, moving a small amount of already-interested people up its attentional spectrum is substantially more valuable than creating large amounts of general “awareness” about the issue. The problem is that the former thing is hard, and the latter is both easy and lucrative.

Let’s take bat conservation as an example, and draw out the ends of the spectrum:

As far as the bats are concerned, one Tuttle is worth exponentially more than a whole bunch of unengaged Instagram followers like me; it’s not even close.

I think this concept generalizes well. If I had to put in a stake in the ground for what I think an ideal attentional arrangement for “allocating humanity against its problems” would look like, each person would have three tiers:

  1. Give-a-shit attention: 1 or 2 issues that you consistently bring your unique talents, time, and resources to work to solve, in coordination with likeminded people, over long periods of time.
    1. Just to be clear, this tier isn’t for the Merlin Tuttles (what a NAME) — folks like him are in some sort of dedicated 0-tier of just full-throated lifetime passion — but it would include, for instance, people who regularly volunteer with his group. I think most people won’t ever have a 0-tier cause like that, and I think that’s probably fine.
  2. Cheerleader attention: 5 or 10 issues where you’re going out of your way to amplify the efforts of the give-a-shit folks: donating money, showing up to protests, etc.
  3. Baseline attention: everything else. These are problems where you know the basic stakes of the matter, but basically only engage with through the ballot box, should you be lucky enough to have one.

What we have today, instead, is a shallow attentional hellscape somewhere between buckets 2 and 3, where each of us follows dozens or hundreds of issues in the form of algorithmically-served content designed to keep us “engaged” by way of making us outraged or sad, but where the scale is just far too high to meaningfully do anything about the vast majority of what we see.

And even for causes and problems we care about, our typical day-to-day interaction takes the form of digital ads soliciting donations, because the organizations working on these things are trapped in the same attentional free-for-all that we are, and “please feel bad enough about this problem to give us some money” is pretty much the only available content option that fits the medium.

And of course this all holds for me, personally. I know my own give-a-shit is currently spread far too thin: I care just a little bit about a whole bunch of things, but I (as judged by my actions) don’t care enough about any of them to meaningfully contribute to their resolution, including the things that I both rationally and emotionally feel to be very important.

I know I’m not alone in struggling with this; this site is for people who recognize a similar pattern in themselves.

How the site tries to achieve the goal

In the short term, I hope Swap is good enough to draw in new site visitors, who then take the interview, join the Discord, and eventually start writing in-universe short fiction of their own, which gets published to the fiction hub.

The website has three parts, which each serve a specific purpose. Here’s a closer look at each part and its strategy:

  1. The novella: Swap, sets up the world, and tells the story of the first human to be selected by aliens to be empowered to change the world; he gets the ability to teleport, and sets up an organization to un-fuck as many things as possible.
    1. Its main goal is to work well as a standalone story, so that people come to the site to read it. This is unfortunate because it means that I need to write a good standalone science fiction story, and I’ve never done that before, but I’m trying very hard to do so.
    2. As of April 2026, I’ve got 2/3rds of it planned out, about 1/3rd of it drafted, and a very small amount of it published to the site.
    3. The goal is to publish serially, in chapters, as they become available.
  2. The interview: This is an interactive component that makes the world personal to a site visitor, and gives them a lightweight/10-minute taste of the core exercise.
    1. Its main goal is to bind the community together; taking the interview is mandatory before you can join the Discord channel, such that the community on that channel will all have something important in common, as well as familiarity with the attentional practice.
    2. Also as of April 2026, the interview prompt is in a very early iteration, and a major secondary goal of having new folks take the interview (and send me the transcripts) is that these will help me refine that prompt and make the interview work better.
  3. The fiction hub: The goal is to have an SCP-foundation-like, wiki-style site where community members can tell their versions of the uplift story. E.g. “Aliens gave X ability to Y group of people, and here’s a story about them doing Z thing with it, and how that went.” Ultimately, these are superhero-vs-system stories, and can be as big or small as the author wants.
    1. This is the long-term engine of the site and mission. A whole community of people telling a new kind of story, which is how they would go about un-fucking a particular problem if they were given the resources to do it, and what would happen as they tried. I think there’s honestly just a ton of potential here.
    2. The iterative nature of it, I think, is also key, because we can take productive advantage of the human/internet instinct to correct and fault-find. Here’s an example loop:
      1. I come up with two characters. One has a backpack that fully-cures all diseases within a 5 mile radius. The other is digitally untraceable. They work together to exert political influence on countries to make everyone institute ranked-choice voting, by way of choosing to include or exclude destinations as they tour the world.
      2. I tell a story about a particular adventure these characters have, where they offer tickets priced at like ~$1bn per seat, to an exclusive event where they promise to cure aging for the attendees, which they prove to be within the capabilities of the backpack. After gathering the world’s richest folks in one spot, they bomb the whole place, and then talk about the positive fallout that that has going forward.
      3. I publish the story on the wiki, and it kicks off a discussion about whether killing all the billionaires would actually help us or not, and whether the backpack-team would be better served by some other approach
      4. If I like any of these ideas, or if I hate them, then I can tell an iteration of the story — fine, that first world failed, the backpack team gets to Try Again with knowledge of what happened last time, and so here’s what they do next.

Nothing here makes any sense because I’m reading this page before reading Swap

Major spoilers:

In-universe, here’s the framework for how we end up with superheroes-vs-systems stories: